Podule
// Devlog

Setting up shop

This is the first entry, so a bit of scene-setting.

Podule is an independent game studio, working out of Australia on our debut title, For the Common Wealth, a top-down tactical squad shooter built in a custom C engine. One team, our own tools, and a lot of long nights.

This site is the studio’s front door. It’s deliberately spare: no trackers, no cookie banners, no autoplaying noise, just the game, the studio, and these field notes as development rolls on.

What “in development” means here

Plenty is already standing up: the engine, the world, the AI. But it’s honest to call it in development. Rather than a wall of marketing, this devlog is where the real progress gets written down: what’s working, what fought back, and what’s next.

More soon. Watch the intro on the home page, and check back here for the field notes.